The Saga, Issue 6

The Story Guide: Overland and Town Map tool – Flowscape I have started using a program called Flowscape to create overland maps. It is a very fast tool to make very professional maps quickly. And its only $15.99 on Steam! I have used it to make simple overhead battle maps like this: With a little … Read more

Relic Hunters Club – SagaBorn Battles

We’d like to give you the opportunity to help us shape the future of SagaBorn Battles by playing the game early and giving us feedback. If you play now, you’ll even get some extra loot! If you buy the Alpha Print Kit (and any combination of products) we will give you credit for demoing games … Read more

DragonCon!

Well I am prepped for DragonCon. I will have some Core rulebooks with me, but the focus at DCon is always costuming so that will also be the booths main focus. See everyone there though!  

SagaBorn at Gencon

Hail all! We are in the middle of packing for GenCon and we wanted to let all of you know where we will be! SagaBorn will be exhibiting with my main company, Aradani Studios. I will be there with my artwork and costumes, and will have plenty of books with me as well!   Sadly … Read more

The Last 2 days of the Kickstarter!

We are down to the last 2 days of our Kickstarter! THE CROSSING is a new, Dark Return setting adventure for 4-6 characters of 3rd to 4th level. Continue your characters’ Return of the Fey adventure path with over one hundred pages of encounters, locales, and terrifying monsters. Written by Shonn Everett and produced by … Read more

Of Dwarves and Artifacts: A SagaBorn Short Story

“Out with it,” barked the wizened old dwarf. Erl’s leather face shifted into a smile and he slapped Gartnor on the back with a stinging but friendly force. “The faster you ’splain what you want, the faster we can guzzle that pitcher.” “I…uh…I’m not here to drink. I just…” “Not here to drink, he says,” … Read more

SagaBorn Games: Narrative and Dramatic Role Play

Painting by Michael Bielaczyc

When creating Atheles, Michael Bielaczyc and I have worked hard to ensure SagaBorn gameplay becomes an immersive, story-based experience with interpersonal drama and engaging narrative rather than mere power gaming. An engaging narrative is difficult to accomplish when writing a book, but it is even more difficult to accomplish in a game whose story is … Read more